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Blog
Welcome to our blog, we will be posting lore of Nevera, the dark fantasy world which serves as the setting for our projects, and we will be posting advice and experience regarding managing creative projects.
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Tiger Crab Studios
Lore: Minion 005 Dryad
The world of Nevera is overrun with necromancers and undead, all other forms of magic have been lost to time and only small pockets of...
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Tiger Crab Studios
Play-Testing: Balancing Nevera Duels
This post is regarding some of the balancing decisions I have made as a result of play-testing Nevera Duels. Specifically balancing the...
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Tiger Crab Studios
Lore: Minion 012 Crusader
The world of Nevera is overrun with necromancers and undead, all other forms of magic have been lost to time and only small pockets of...
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Tiger Crab Studios
Play-Testing Nevera Duels 2: Learning Curve
Learning Curve In the last official debrief I focused on rhythm and tempo, this yielded some great insights which you can read about...
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Tiger Crab Studios
Lore: Minion 057 Tiger
The world of Nevera is overrun with necromancers and undead, all other forms of magic have been lost to time and only small pockets of...
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Tiger Crab Studios
Play-Testing Nevera Duels 1: Rhythm and Tempo
This is the first official play test debrief of Nevera Duels. I have been fortunate enough to participate in several meet ups of board...
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Tiger Crab Studios
Lore: Minion 030 Wraith
The world of Nevera is overrun with necromancers and undead, all other forms of magic have been lost to time and only small pockets of...
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Tiger Crab Studios
Advice: Game Design, Resources and Economy Part 2
What's It All Worth? Last time I wrote about some features of economy in games, and the challenges of assigning value to the various...
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Tiger Crab Studios
Lore: Minion 001 Pirate
The world of Nevera is overrun with necromancers and undead, all other forms of magic have been lost to time and only small pockets of...
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Tiger Crab Studios
Advice: Game Design, Resources and Economy Part 1
What's It All Worth? This time I will be talking about a select few economy elements within game design. By economy I mean deciding how...
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Tiger Crab Studios
Lore: Minion 019 Shade
The world of Nevera is overrun with necromancers and undead, all other forms of magic have been lost to time and only small pockets of...
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Tiger Crab Studios
Advice: Game Design, Luck and Skill Part 2
Design Choices in Nevera Wars Last time I wrote about luck and skill in games, I realize now that I wrote about them as if they were...
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Tiger Crab Studios
Lore: Minion 005 Treant
The world of Nevera is overrun with necromancers and undead, all other forms of magic have been lost to time and only small pockets of...
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Tiger Crab Studios
Advice: Game Design, Luck and Skill Part 1
How Much of Each Makes a Compelling Game? When I began designing my game Nevera Duels, the first judgment I had to make was how much luck...
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Tiger Crab Studios
Lore: Minion 003 Captain
The world of Nevera is overrun with necromancers and undead, all other forms of magic have been lost to time and only small pockets of...
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Tiger Crab Studios
Advice: Writing Relatable Characters, Quick Fun Tips
A common writing issue I see come up is how to make relatable or realistic characters in fiction. Many writers and creators worry that...
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Tiger Crab Studios
Lore: Minion 029 Wight
The world of Nevera is overrun with necromancers and undead, all other forms of magic have been lost to time and only small pockets of...
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Tiger Crab Studios
Advice: Having One Purpose
Why Many Projects Do Not Reach Completion There are many reasons a creator may abandon a project. The most common reasons I notice are...
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Tiger Crab Studios
Lore: Minion 033 Mummy
The world of Nevera is overrun with necromancers and undead, all other forms of magic have been lost to time and only small pockets of...
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Tiger Crab Studios
Advice: Motivation, Energy and Focus
Advice and Remedies for Staying Productive Whether you are working on creative projects full time, part time or in your spare time,...
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